Donjons & Savons

The concept

Everyone knows the chore wars. Here's how we win them, together.

The problem (you already know it)

Getting kids to pitch in around the house means repeating, negotiating, sometimes shouting. Magnetic chore charts end up forgotten on the fridge after two weeks. One thing was missing: making tidying your room genuinely exciting.

How the game works

Tasks are monsters

Every household task is represented by a monster, with its own difficulty level. The child picks their target, completes the task for real, declares “I defeated the monster!”, then a parent checks whether the mission is accomplished.

Experience and levels

Every victory advances the player and the whole clan. Levels bring titles to collect: who hasn't dreamed of being “Dirty Sock Sniffer”? And an experience nudge lets parents get a straggler moving again.

The clan is the family

The household forms a clan with its own name, crest and adventure log. Two gauges rise with every victory: the clan's level, and the chest. When the chest is full, it's time to share out what's inside.

The loot is very real

The chest is filled by the parents: pocket money, a family outing, pizza night... On opening, the promised money is shared in proportion to each player's experience, and the items are drawn at random in favour of those who have received the least.

Two roles, one game, one family

Parents, clan chiefs

They choose the tasks, check whether the mission is accomplished, fill the loot chest and run the game from an admin screen. They can play themselves, or stay “out of the running”.

Kids, heroes of the dungeon

They create their character, choose their avatar from a gallery of heroes, set off on the hunt and see their efforts rewarded. The youngest can play without a phone: a parent creates a profile for them and plays on their behalf from their own.

A close-knit family

The game is only a pretext and the home a playground: rituals, forfeits and advice strengthen family bonds.

Opening the loot: the clan chief waits until the whole clan is ready

You can't get lost

The game includes tutorials and tips to guide you at every step.

The parent's guide: effort before results

Built for trust

The details are in our legal and privacy space.

Donjons & Savons is designed and developed by a parent and independent developer (grisloup.com), first for his own family, then for yours.

See the game in pictures The roadmap