The concept
Everyone knows the chore wars. Here's how we win them, together.
The problem (you already know it)
Getting kids to pitch in around the house means repeating, negotiating, sometimes shouting. Magnetic chore charts end up forgotten on the fridge after two weeks. One thing was missing: making tidying your room genuinely exciting.
How the game works
Tasks are monsters
Every household task is represented by a monster, with its own difficulty level. The child picks their target, completes the task for real, declares “I defeated the monster!”, then a parent checks whether the mission is accomplished.
Experience and levels
Every victory advances the player and the whole clan. Levels bring titles to collect: who hasn't dreamed of being “Dirty Sock Sniffer”? And an experience nudge lets parents get a straggler moving again.
The clan is the family
The household forms a clan with its own name, crest and adventure log. Two gauges rise with every victory: the clan's level, and the chest. When the chest is full, it's time to share out what's inside.
The loot is very real
The chest is filled by the parents: pocket money, a family outing, pizza night... On opening, the promised money is shared in proportion to each player's experience, and the items are drawn at random in favour of those who have received the least.
Two roles, one game, one family
Parents, clan chiefs
They choose the tasks, check whether the mission is accomplished, fill the loot chest and run the game from an admin screen. They can play themselves, or stay “out of the running”.
Kids, heroes of the dungeon
They create their character, choose their avatar from a gallery of heroes, set off on the hunt and see their efforts rewarded. The youngest can play without a phone: a parent creates a profile for them and plays on their behalf from their own.
A close-knit family
The game is only a pretext and the home a playground: rituals, forfeits and advice strengthen family bonds.
You can't get lost
The game includes tutorials and tips to guide you at every step.
Built for trust
- No ads, no trackers: no analytics, no advertising ID.
- Photos and videos are never sent: the photo or short video without sound (15 seconds at most) of a completed task stays on the phone and is never sent to our servers; the app has no access to the microphone.
- Every clan is sealed off: no other clan can see your data. There is no directory, no search and no messaging: you only join a clan when an adult invites you.
- No encounters with strangers: no chat, no outside players, no content sent by third parties.
- Date of birth is never stored: only the child/adult distinction is kept.
- The shop only sells new ways to play: backdrops, items, character classes. Never a currency to top up, never a level or XP for sale, never a chore marked done without being done, and only the adults of the clan can buy.
- No one is overshadowed by an adult: a parent who gets through more work than their children can step “out of the running”: they keep making the clan progress, but their level and their progress vanish from everyone else's screens, and they no longer take a share of the loot.
The details are in our legal and privacy space.
Donjons & Savons is designed and developed by a parent and independent developer (grisloup.com), first for his own family, then for yours.
